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[ESX/QB] Codewave Trapline (New drug selling)

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Overview

Detailed features and information

CINEMATIC VIDEO PREVIEW ( CLICK ME )

🔥 TRAP LINE — Living Drug Dealing, Negotiation & Turf War System 🔥

Stop standing in a circle pressing E.
TRAP LINE turns drug dealing into a full street-level gameplay loop with real negotiation, smart buyers, undercover cops, robberies, gang turf, XP progression, and end-game supplier runs.

Players summon buyers from a custom trap-phone app, negotiate every deal through a full interactive UI, build influence in the streets, and climb from Corner Hustler all the way to Kingpin. 👑

Every major system is fully configurable, including buyers, prices, products, XP, ranks, zones, heat, dispatch odds, payouts, supplier runs, and more.


🚀 Main Features

  • 💬 Full interactive negotiation UI
  • 📱 Custom trap-phone buyer summoning app
  • 🎭 27 unique buyer archetypes included
  • 🧠 Buyer mood, patience, personality, and risk behaviour
  • 🚔 Undercover cops, informants, and snitch-risk mechanics
  • 🔫 Buyer robbery events with chase recovery
  • 🗺️ Gang-based turf and territory ownership system
  • 📈 XP progression with 10 editable ranks
  • 💸 Rank-based payout bonuses
  • 📦 End-game supplier runs for bulk dealing
  • 👮 Police dispatch integration with heat-based alerts
  • ⚙️ Fully configurable products, prices, odds, zones, ranks, and buyers
  • 🧩 ESX, QB, and QBox support
  • 🎒 ox, qb, and esx inventory support
  • 🎯 Native, ox-target, and qb-target support

💬 Huge Negotiation UI

This is the heart of TRAP LINE. Every deal plays out through a full interactive negotiation interface — not a boring single-key interaction.

Players can:

  • 👀 Read the buyer’s mood and patience in real time
  • 💰 Push the buyer for a higher price
  • 🧊 Hold firm during negotiation
  • 😈 Lean on the buyer for more money
  • ⚠️ Risk losing the deal if they push too hard
  • ✅ Close the deal for cash, XP, and turf influence

Every buyer reacts differently, making each sale feel tense, risky, and rewarding.


🎭 Buyers That Feel Alive

TRAP LINE includes 27 unique buyer archetypes straight out of the box, each with different behaviour, patience, mood bias, ped models, and personality traits.

Buyer examples include:

  • 🤝 Loyal Regular
  • 🦈 Price-Shark
  • 👀 Paranoid Junkie
  • 💸 Big Spender
  • 😬 First-Timer
  • ➕ And many more

You can also fully customise the buyer system and create your own street personalities.

Configurable buyer options include:

  • 📝 Buyer name
  • 🎭 Archetype
  • ⏳ Patience
  • 😤 Mood bias
  • 🧍 Ped model
  • 💬 Personality tell
  • 🚩 Risk flags
  • 🚔 Snitch or undercover chance

🚔 Undercover Risk

Not every buyer is a real customer.

Some buyers can be:

  • 🚔 Undercover cops
  • 🐀 Informants
  • 🕵️ Federal agents
  • 👂 Snitches in plain clothes

Push the wrong buyer too hard and the deal can turn into a BUST. You can assign snitch risk to any buyer archetype, giving you full control over how dangerous the streets feel.


🔫 Buyer Robberies

Some buyers are not there to buy — they are there to rob you.

Robbery features include:

  • 🏃 Buyers can steal products during a deal
  • 🔫 Players can chase them down before they despawn
  • 💀 Lose the chase, lose the stash
  • ⏱️ Configurable despawn timers
  • 📦 Configurable stolen stash behaviour

This keeps every deal unpredictable and makes players think twice before trusting anyone.


🗺️ Turf & Territory System

TRAP LINE includes a live gang-driven turf system where the gang with the most influence owns the zone.

No boring default owners.
No basic capture timers.
The streets are earned through activity.

Turf features include:

  • 🏴 Influence-based zone ownership
  • 🗺️ 6 ready-made zones included
  • 🛠️ Support for fully custom zones
  • 🏠 Sell in home turf for safer, steadier income
  • ⚔️ Push into rival turf for higher payouts and more heat
  • 💰 Zone-specific price modifiers
  • 📊 Zone-specific influence rates
  • ⏳ Optional influence decay
  • 🔥 Owner and rival heat modifiers
  • 💸 Owner and rival payout modifiers

Default zones range from Grove Street to Paleto Bay, and every zone can be edited, removed, renamed, or rebuilt from scratch.


📈 Progression & Ranks

Players earn XP from every successful sale and progress through 10 ranks, starting as a Corner Hustler and grinding their way up to Kingpin. 👑

Progression features include:

  • ⭐ XP earned per sale
  • 📈 10 editable ranks
  • 💸 Rank-based payout bonuses
  • ⚙️ Configurable XP curve
  • 🏷️ Editable rank names
  • 💰 Editable per-level deal bonuses

This gives players a real reason to keep selling, expanding, and fighting for better turf.


📦 End-Game Supplier Runs

At max level, players unlock supplier runs for serious bulk dealing.

Supplier run features include:

  • 📦 Bulk drops of 50–200 units
  • 🔢 Count-verification handoff minigame
  • 🎯 Bonus pay for accurate handoffs
  • ❌ Penalty pay for mistakes
  • 💸 Configurable payout multiplier
  • ⏱️ Configurable cooldowns
  • 🧠 Configurable difficulty
  • 📍 Configurable meet locations

Supplier runs give high-level players bigger deals, bigger risk, and bigger rewards.


👮 Police Dispatch Support

TRAP LINE includes plug-and-play police dispatch support with heat-based alert chances.

Supported dispatch systems:

  • 🚨 ps-dispatch
  • 🚨 cd_dispatch
  • 🚨 qs-dispatch
  • 🚨 rcore
  • 🚨 core
  • 🚨 origen
  • 🛠️ Custom dispatch support

Dispatch behaviour can be tuned separately for quiet sales and hot sales, giving server owners full control over how risky dealing should be.

Configurable dispatch options include:

  • 🚨 Alert chance
  • 🔥 Heat thresholds
  • ⚠️ Hot sale odds
  • 🕊️ Quiet sale odds
  • 📍 Location-based heat scaling
  • 🛠️ Custom dispatch events

⚙️ Fully Configurable

TRAP LINE is built to be customised. Almost every part of the system can be changed from the config.

Configurable options include:

  • 🚔 Police alert odds
  • 🔥 Heat thresholds
  • 🐀 Snitch risk
  • ⏳ Buyer patience
  • 😤 Buyer mood
  • 🧍 Buyer ped models
  • 🎭 Custom buyer archetypes
  • 📦 Products
  • 💰 Street prices
  • 🔢 Sale quantities
  • 💸 Payouts
  • ⭐ XP rewards
  • 📈 Level thresholds
  • 🏷️ Rank names
  • 💰 Level bonuses
  • 🗺️ Territory influence
  • ⏳ Influence decay
  • 💸 Zone price modifiers
  • 🔥 Zone heat modifiers
  • 📱 Summon costs
  • ⏱️ Summon delays
  • 🔁 Cooldowns
  • 📍 Spawn radius
  • 📦 Supplier run difficulty
  • 🎯 Supplier bonuses
  • 📌 Supplier locations

Clean, organised, and heavily commented config makes setup simple while still giving experienced server owners full control.


🧩 Compatibility

Framework support:

  • ✅ ESX
  • ✅ QB
  • ✅ QBox

Inventory support:

  • ✅ ox_inventory
  • ✅ qb-inventory
  • ✅ esx inventory

Targeting support:

  • ✅ Native targeting
  • ✅ ox-target
  • ✅ qb-target

Extra included features:

  • 🔍 Auto-detection for supported frameworks
  • 🎒 Auto-detection for supported inventories
  • 📱 Custom iPhone-style notifications
  • 🎬 Deal animations included
  • ⚙️ Configurable interaction options

🔥 Why Choose TRAP LINE?

TRAP LINE is for servers that want criminal gameplay to feel alive.

Players do not just press a key and get paid. They read buyers, negotiate prices, avoid undercover cops, deal with robberies, build turf influence, rank up, unlock supplier runs, and decide when the risk is worth the reward.

It is immersive, replayable, dangerous, configurable, and built to give your criminal players a proper street-level progression system.


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