Stop standing in a circle pressing E.
TRAP LINE turns drug dealing into a full street-level gameplay loop with real negotiation, smart buyers, undercover cops, robberies, gang turf, XP progression, and end-game supplier runs.
Players summon buyers from a custom trap-phone app, negotiate every deal through a full interactive UI, build influence in the streets, and climb from Corner Hustler all the way to Kingpin. 👑
Every major system is fully configurable, including buyers, prices, products, XP, ranks, zones, heat, dispatch odds, payouts, supplier runs, and more.
This is the heart of TRAP LINE. Every deal plays out through a full interactive negotiation interface — not a boring single-key interaction.
Players can:
Every buyer reacts differently, making each sale feel tense, risky, and rewarding.
TRAP LINE includes 27 unique buyer archetypes straight out of the box, each with different behaviour, patience, mood bias, ped models, and personality traits.
Buyer examples include:
You can also fully customise the buyer system and create your own street personalities.
Configurable buyer options include:
Not every buyer is a real customer.
Some buyers can be:
Push the wrong buyer too hard and the deal can turn into a BUST. You can assign snitch risk to any buyer archetype, giving you full control over how dangerous the streets feel.
Some buyers are not there to buy — they are there to rob you.
Robbery features include:
This keeps every deal unpredictable and makes players think twice before trusting anyone.
TRAP LINE includes a live gang-driven turf system where the gang with the most influence owns the zone.
No boring default owners.
No basic capture timers.
The streets are earned through activity.
Turf features include:
Default zones range from Grove Street to Paleto Bay, and every zone can be edited, removed, renamed, or rebuilt from scratch.
Players earn XP from every successful sale and progress through 10 ranks, starting as a Corner Hustler and grinding their way up to Kingpin. 👑
Progression features include:
This gives players a real reason to keep selling, expanding, and fighting for better turf.
At max level, players unlock supplier runs for serious bulk dealing.
Supplier run features include:
Supplier runs give high-level players bigger deals, bigger risk, and bigger rewards.
TRAP LINE includes plug-and-play police dispatch support with heat-based alert chances.
Supported dispatch systems:
Dispatch behaviour can be tuned separately for quiet sales and hot sales, giving server owners full control over how risky dealing should be.
Configurable dispatch options include:
TRAP LINE is built to be customised. Almost every part of the system can be changed from the config.
Configurable options include:
Clean, organised, and heavily commented config makes setup simple while still giving experienced server owners full control.
Framework support:
Inventory support:
Targeting support:
Extra included features:
TRAP LINE is for servers that want criminal gameplay to feel alive.
Players do not just press a key and get paid. They read buyers, negotiate prices, avoid undercover cops, deal with robberies, build turf influence, rank up, unlock supplier runs, and decide when the risk is worth the reward.
It is immersive, replayable, dangerous, configurable, and built to give your criminal players a proper street-level progression system.
Stop standing in a circle pressing E.
TRAP LINE turns drug dealing into a full street-level gameplay loop with real negotiation, smart buyers, undercover cops, robberies, gang turf, XP progression, and end-game supplier runs.
Players summon buyers from a custom trap-phone app, negotiate every deal through a full interactive UI, build influence in the streets, and climb from Corner Hustler all the way to Kingpin. 👑
Every major system is fully configurable, including buyers, prices, products, XP, ranks, zones, heat, dispatch odds, payouts, supplier runs, and more.
This is the heart of TRAP LINE. Every deal plays out through a full interactive negotiation interface — not a boring single-key interaction.
Players can:
Every buyer reacts differently, making each sale feel tense, risky, and rewarding.
TRAP LINE includes 27 unique buyer archetypes straight out of the box, each with different behaviour, patience, mood bias, ped models, and personality traits.
Buyer examples include:
You can also fully customise the buyer system and create your own street personalities.
Configurable buyer options include:
Not every buyer is a real customer.
Some buyers can be:
Push the wrong buyer too hard and the deal can turn into a BUST. You can assign snitch risk to any buyer archetype, giving you full control over how dangerous the streets feel.
Some buyers are not there to buy — they are there to rob you.
Robbery features include:
This keeps every deal unpredictable and makes players think twice before trusting anyone.
TRAP LINE includes a live gang-driven turf system where the gang with the most influence owns the zone.
No boring default owners.
No basic capture timers.
The streets are earned through activity.
Turf features include:
Default zones range from Grove Street to Paleto Bay, and every zone can be edited, removed, renamed, or rebuilt from scratch.
Players earn XP from every successful sale and progress through 10 ranks, starting as a Corner Hustler and grinding their way up to Kingpin. 👑
Progression features include:
This gives players a real reason to keep selling, expanding, and fighting for better turf.
At max level, players unlock supplier runs for serious bulk dealing.
Supplier run features include:
Supplier runs give high-level players bigger deals, bigger risk, and bigger rewards.
TRAP LINE includes plug-and-play police dispatch support with heat-based alert chances.
Supported dispatch systems:
Dispatch behaviour can be tuned separately for quiet sales and hot sales, giving server owners full control over how risky dealing should be.
Configurable dispatch options include:
TRAP LINE is built to be customised. Almost every part of the system can be changed from the config.
Configurable options include:
Clean, organised, and heavily commented config makes setup simple while still giving experienced server owners full control.
Framework support:
Inventory support:
Targeting support:
Extra included features:
TRAP LINE is for servers that want criminal gameplay to feel alive.
Players do not just press a key and get paid. They read buyers, negotiate prices, avoid undercover cops, deal with robberies, build turf influence, rank up, unlock supplier runs, and decide when the risk is worth the reward.
It is immersive, replayable, dangerous, configurable, and built to give your criminal players a proper street-level progression system.
You have no favourites yet.
Loading purchases...
No purchases found for this period.