discord.gg/codewave — 24/7 support
Meet Cloud99, a polished, fully-configurable cannabis framework built for modern RP servers. From slick storefront UX to deep economy knobs, Cloud99 lets you run a casual NPC shop or a fully player-driven dispensary with real supply chains, crafting, packaging, medical licensing, and dynamic street sales.
Framework ready: Works with ESX or QBCore (set Config.Framework).
Flexible interactions: ox_target, qb-target, or simple 3D text.
Beautiful in-game shop UI with categories (Packs, Joints, Edibles, Vapes, Misc).
Player-run or NPC-only: Toggle with Config.DisablePlayerRun; define shop job (cloud99), boss menu access & recruit radius.
Blips & markers included: Optional shop blip + supply depot blip/marker.
50+ items out of the box (add unlimited):
Packs: AK47 OG Kush, Blue Dream Blaze, Cloud99 Limited, etc.
Joints: premium, single-use strains.
Edibles: brownies, gummies, space cakes & more (with configurable potency).
Vapes: disposable THC flavors (Mango, Blue Dream, Venom, etc.).
Utilities: Cloud99 rolling papers & tips, lighters, empty pack bags.
Keybinds: [E] Smoke, [G] Pass, [H] Drop/return to inventory.
Pass distance: configurable (Config.PassDistance).
Per-item behavior: set drags/bites, whether it gets you high, and highDuration per vape/joint/edible.
Shared animations & PTFX (clean defaults, easily swapped).
Toggle with Config.RequireMedicalCard (or Config.DisableMedicalCard to fully disable).
Doctor NPC with interaction distance, test fee (default $500), account type (cash/bank/black_money).
Show license to nearby players (range configurable), custom license type tag (cannabis) and name display.
Packs ➜ Grams: break down branded packs into strain grams.
Grams ➜ Joints: roll joints using Cloud99 rolling papers (define grams/papers per output).
Workers’ Packaging (grams ➜ retail packs):
Toggleable packaging station with key prompt ([E] Package grams).
Job-locked to cloud99 by default; uses empty pack item and smart labeling.
Simple, editable gramsPerPack and labels.
Supplier system with paid pickups, cooldowns, stock counts, and unique pickup spots across the map.
Each product defines start cost, quantity delivered, NPC model, wait time, cooldown, and stock—so your dispensary can scale like a real business.
Optional allowed jobs for supplier access (default {'cloud99'}).
Enable/disable NPC selling globally or lock it to a specific job.
Start/Stop commands: /sellcloud99 & /stopcloud99.
Per-item street price ranges (packs, edibles, vapes) with quantity per sale and distance checks.
Police alerts system: job filters (police/sheriff), alert chance %, radius, cooldown, and custom alert message.
Shop & UI positions with headings + prompt text.
Boss/Stock menus with custom coords.
Debug zone rendering for easy setup.
ox_target for NPCs (or fallback to 3D text).
NPC despawn & max spawn radius options for tidy scenes.
Plug & play defaults that feel premium out of the box.
Endlessly extensible: add items, change prices, swap props, tweak craft counts—no ceilings.
Balanced gameplay: medical gatekeeping, policing risk, genuine supply chains, and real margins.
Zero-friction UX: clean menus, intuitive keybinds, and logical workflows.
Need help tailoring Cloud99 to your economy? discord.gg/codewave — we’ve got you 24/7.
discord.gg/codewave — 24/7 support
Meet Cloud99, a polished, fully-configurable cannabis framework built for modern RP servers. From slick storefront UX to deep economy knobs, Cloud99 lets you run a casual NPC shop or a fully player-driven dispensary with real supply chains, crafting, packaging, medical licensing, and dynamic street sales.
Framework ready: Works with ESX or QBCore (set Config.Framework).
Flexible interactions: ox_target, qb-target, or simple 3D text.
Beautiful in-game shop UI with categories (Packs, Joints, Edibles, Vapes, Misc).
Player-run or NPC-only: Toggle with Config.DisablePlayerRun; define shop job (cloud99), boss menu access & recruit radius.
Blips & markers included: Optional shop blip + supply depot blip/marker.
50+ items out of the box (add unlimited):
Packs: AK47 OG Kush, Blue Dream Blaze, Cloud99 Limited, etc.
Joints: premium, single-use strains.
Edibles: brownies, gummies, space cakes & more (with configurable potency).
Vapes: disposable THC flavors (Mango, Blue Dream, Venom, etc.).
Utilities: Cloud99 rolling papers & tips, lighters, empty pack bags.
Keybinds: [E] Smoke, [G] Pass, [H] Drop/return to inventory.
Pass distance: configurable (Config.PassDistance).
Per-item behavior: set drags/bites, whether it gets you high, and highDuration per vape/joint/edible.
Shared animations & PTFX (clean defaults, easily swapped).
Toggle with Config.RequireMedicalCard (or Config.DisableMedicalCard to fully disable).
Doctor NPC with interaction distance, test fee (default $500), account type (cash/bank/black_money).
Show license to nearby players (range configurable), custom license type tag (cannabis) and name display.
Packs ➜ Grams: break down branded packs into strain grams.
Grams ➜ Joints: roll joints using Cloud99 rolling papers (define grams/papers per output).
Workers’ Packaging (grams ➜ retail packs):
Toggleable packaging station with key prompt ([E] Package grams).
Job-locked to cloud99 by default; uses empty pack item and smart labeling.
Simple, editable gramsPerPack and labels.
Supplier system with paid pickups, cooldowns, stock counts, and unique pickup spots across the map.
Each product defines start cost, quantity delivered, NPC model, wait time, cooldown, and stock—so your dispensary can scale like a real business.
Optional allowed jobs for supplier access (default {'cloud99'}).
Enable/disable NPC selling globally or lock it to a specific job.
Start/Stop commands: /sellcloud99 & /stopcloud99.
Per-item street price ranges (packs, edibles, vapes) with quantity per sale and distance checks.
Police alerts system: job filters (police/sheriff), alert chance %, radius, cooldown, and custom alert message.
Shop & UI positions with headings + prompt text.
Boss/Stock menus with custom coords.
Debug zone rendering for easy setup.
ox_target for NPCs (or fallback to 3D text).
NPC despawn & max spawn radius options for tidy scenes.
Plug & play defaults that feel premium out of the box.
Endlessly extensible: add items, change prices, swap props, tweak craft counts—no ceilings.
Balanced gameplay: medical gatekeeping, policing risk, genuine supply chains, and real margins.
Zero-friction UX: clean menus, intuitive keybinds, and logical workflows.
Need help tailoring Cloud99 to your economy? discord.gg/codewave — we’ve got you 24/7.
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