Bring a new criminal enterprise to your FiveM server with Spoof-Books—an immersive identity-fraud gameplay loop built around a fully interactive laptop.
Set up your equipment, buy identity dumps, print the paperwork and place credit orders through T’UP, a premium electronics storefront. Collect the goods yourself or send an associate, then find a buyer and turn your haul into profit.
Buying the identity is easy. Walking away with the goods is where things get interesting.
Create your own workspace with placeable laptops and printers, complete with mouse-driven positioning controls.
Open the Spoof Books desktop and work across multiple apps at once. Move, minimise and resize windows, keep identity reports beside the printer, and manage your operation through a polished interface designed for roleplay.
Customisable app icons and wallpaper let you give the desktop your server’s own identity.
Browse an underground marketplace of identity dumps with different prices, processing times and risk profiles.
Processing can fail—and your investment goes with it. Premium profiles offer stronger opportunities, but no purchase guarantees a payday.
Each purchased dump has its own reference, keeping the loop repeatable while preventing a used identity purchase from financing another order.
Turn a completed identity report into a printed profile using the required blank ID and SSN cards.
The printer checks your supplies before starting, guides you through the process and makes completed identities available at T’UP checkout.
Physical documents are issued for the specific order, keeping your inventory focused on the job you’re actually running.
Shop a full range of electronics through a sleek retail interface:
iFruit phones · Fruit Books · iFruit Pads · Fruit Pods
Build a mixed bag, select a printed identity and complete an animated ID upload and credit-check sequence.
Orders are financed against the selected identity’s credit, not charged to the player’s bank balance.
But greed has consequences. Collection risk accounts for both the number of devices and the bag’s value, giving players a reason to weigh safer orders against bigger potential returns.
Keep the job solo or pass the pickup to a nearby player during checkout.
The selected runner takes over the collection, creating opportunities for coordinated criminal roleplay. One active order at a time keeps the operation clear, with confirmation-based cancellation available when plans change.
Arrive at the collection point, present your documents and face the clerk’s decision.
Immersive camera work, a physical ID prop and badge animation bring the interaction into the world. Successful checks lead to a collection prompt, followed by the exchange animation when the player grabs the goods.
Every failed collection alerts police immediately. Successful collections can also trigger a configurable dispatch chance.
Placed laptop activity can attract police attention too—your workspace isn’t automatically a safe haven.
Your operation continues after collection:
📍 Connections lets players purchase the Shady Phone Guy’s current location.
📱 Shady Phone Guy buys collected electronics through a dedicated selling interface with individual offers and selectable products.
✉️ Meridian Acquisitions buys returned packaged IDs through its own NPC interaction, giving used paperwork a final purpose.
🛒 SlapperZ Supplies sells the laptops, printers and blank cards needed to keep the operation running.
From the first equipment purchase to the final sale, each stage feeds into the next.
Spoof-Books connects preparation, investment, risk, teamwork and resale into one repeatable criminal operation—with an interface players will want to open and consequences they’ll have to account for.
Print the lie. Collect the goods. Take the payday.
CodeWave Spoof-Books
🔧 Compatibility & Integration
Spoof-Books includes dedicated framework, inventory and interaction bridges, keeping server-specific integrations separate from the core gameplay.
ESX · QBCore · Qbox
Automatic detection selects your framework, with a manual configuration option available for servers that need it.
The framework bridge handles:
Qbox uses its native framework exports, without requiring its QBCore compatibility bridge for framework operations.
Framework integration files remain editable outside Cfx escrow, allowing developers to adapt supported APIs to their server’s setup.
Built-in adapters are included for:
The inventory bridge handles item lookup, carrying capacity, adding and removing items, and the metadata used to associate documents and products with their orders.
A dedicated custom inventory bridge provides a starting point for other inventory systems. Custom integrations require your developer to connect the appropriate exports and preserve the expected metadata behaviour.
Laptop and printer usage exports are also available for inventory item definitions:
exports['codewave-spoofbooks']:useLaptop()
exports['codewave-spoofbooks']:usePrinter()
An additional laptop-opening export is available for custom integrations:
exports['codewave-spoofbooks']:openLaptop()
Choose the interaction system that suits your server:
Interactions cover the resource’s NPCs and placed equipment, including laptop access, printer interactions and equipment pickup.
Notifications use ox_lib, positioned at the top centre of the screen.
Dispatch can be configured to automatically detect a supported resource:
Config.Dispatch = 'auto'
Manual selection and an editable custom dispatch integration are available for server-specific setups.
Police alerts are connected to the gameplay:
Automatic detection applies to the integrations included in the resource. Other dispatch systems can be connected through the custom integration.
Choose the receiving account for both electronics sales and packaged-ID sales:
Config.ReceiveMoneyType = 'bank'
Supported options depend on the accounts available in your framework:
money account where appropriate.Inventory-based currencies, such as marked bills, require a custom bridge integration.
The payout setting controls buyer sales. Equipment and identity purchases continue to use the configured gameplay’s bank-payment flow. New sales retain their selected payout account for pending-payment recovery.
Core gameplay is separated from the integration layer, giving server developers access to the files they need for compatibility work.
Editable integration areas include:
Server owners can also configure the gameplay and presentation, including:
Bridge access allows you to adapt integrations; it does not mean all core gameplay files are unencrypted.
Optional debug mode helps server owners inspect the gameplay loop, including risk calculations, order processing and collection outcomes.
Debug-only testing tools help prepare identities and orders while configuring your server. Disable debug mode before normal player use.
Your server needs:
Target and dispatch resources are required when their corresponding integrations are selected.
Install the supplied item definitions and images, configure your integrations, and start the dependencies before codewave-spoofbooks.
Heavily modified frameworks, inventory forks and custom systems may require adjustments in the editable bridges.
Product Preview
Browse images or clips to preview the package.
Bring a new criminal enterprise to your FiveM server with Spoof-Books—an immersive identity-fraud gameplay loop built around a fully interactive laptop.
Set up your equipment, buy identity dumps, print the paperwork and place credit orders through T’UP, a premium electronics storefront. Collect the goods yourself or send an associate, then find a buyer and turn your haul into profit.
Buying the identity is easy. Walking away with the goods is where things get interesting.
Create your own workspace with placeable laptops and printers, complete with mouse-driven positioning controls.
Open the Spoof Books desktop and work across multiple apps at once. Move, minimise and resize windows, keep identity reports beside the printer, and manage your operation through a polished interface designed for roleplay.
Customisable app icons and wallpaper let you give the desktop your server’s own identity.
Browse an underground marketplace of identity dumps with different prices, processing times and risk profiles.
Processing can fail—and your investment goes with it. Premium profiles offer stronger opportunities, but no purchase guarantees a payday.
Each purchased dump has its own reference, keeping the loop repeatable while preventing a used identity purchase from financing another order.
Turn a completed identity report into a printed profile using the required blank ID and SSN cards.
The printer checks your supplies before starting, guides you through the process and makes completed identities available at T’UP checkout.
Physical documents are issued for the specific order, keeping your inventory focused on the job you’re actually running.
Shop a full range of electronics through a sleek retail interface:
iFruit phones · Fruit Books · iFruit Pads · Fruit Pods
Build a mixed bag, select a printed identity and complete an animated ID upload and credit-check sequence.
Orders are financed against the selected identity’s credit, not charged to the player’s bank balance.
But greed has consequences. Collection risk accounts for both the number of devices and the bag’s value, giving players a reason to weigh safer orders against bigger potential returns.
Keep the job solo or pass the pickup to a nearby player during checkout.
The selected runner takes over the collection, creating opportunities for coordinated criminal roleplay. One active order at a time keeps the operation clear, with confirmation-based cancellation available when plans change.
Arrive at the collection point, present your documents and face the clerk’s decision.
Immersive camera work, a physical ID prop and badge animation bring the interaction into the world. Successful checks lead to a collection prompt, followed by the exchange animation when the player grabs the goods.
Every failed collection alerts police immediately. Successful collections can also trigger a configurable dispatch chance.
Placed laptop activity can attract police attention too—your workspace isn’t automatically a safe haven.
Your operation continues after collection:
📍 Connections lets players purchase the Shady Phone Guy’s current location.
📱 Shady Phone Guy buys collected electronics through a dedicated selling interface with individual offers and selectable products.
✉️ Meridian Acquisitions buys returned packaged IDs through its own NPC interaction, giving used paperwork a final purpose.
🛒 SlapperZ Supplies sells the laptops, printers and blank cards needed to keep the operation running.
From the first equipment purchase to the final sale, each stage feeds into the next.
Spoof-Books connects preparation, investment, risk, teamwork and resale into one repeatable criminal operation—with an interface players will want to open and consequences they’ll have to account for.
Print the lie. Collect the goods. Take the payday.
CodeWave Spoof-Books
🔧 Compatibility & Integration
Spoof-Books includes dedicated framework, inventory and interaction bridges, keeping server-specific integrations separate from the core gameplay.
ESX · QBCore · Qbox
Automatic detection selects your framework, with a manual configuration option available for servers that need it.
The framework bridge handles:
Qbox uses its native framework exports, without requiring its QBCore compatibility bridge for framework operations.
Framework integration files remain editable outside Cfx escrow, allowing developers to adapt supported APIs to their server’s setup.
Built-in adapters are included for:
The inventory bridge handles item lookup, carrying capacity, adding and removing items, and the metadata used to associate documents and products with their orders.
A dedicated custom inventory bridge provides a starting point for other inventory systems. Custom integrations require your developer to connect the appropriate exports and preserve the expected metadata behaviour.
Laptop and printer usage exports are also available for inventory item definitions:
exports['codewave-spoofbooks']:useLaptop()
exports['codewave-spoofbooks']:usePrinter()
An additional laptop-opening export is available for custom integrations:
exports['codewave-spoofbooks']:openLaptop()
Choose the interaction system that suits your server:
Interactions cover the resource’s NPCs and placed equipment, including laptop access, printer interactions and equipment pickup.
Notifications use ox_lib, positioned at the top centre of the screen.
Dispatch can be configured to automatically detect a supported resource:
Config.Dispatch = 'auto'
Manual selection and an editable custom dispatch integration are available for server-specific setups.
Police alerts are connected to the gameplay:
Automatic detection applies to the integrations included in the resource. Other dispatch systems can be connected through the custom integration.
Choose the receiving account for both electronics sales and packaged-ID sales:
Config.ReceiveMoneyType = 'bank'
Supported options depend on the accounts available in your framework:
money account where appropriate.Inventory-based currencies, such as marked bills, require a custom bridge integration.
The payout setting controls buyer sales. Equipment and identity purchases continue to use the configured gameplay’s bank-payment flow. New sales retain their selected payout account for pending-payment recovery.
Core gameplay is separated from the integration layer, giving server developers access to the files they need for compatibility work.
Editable integration areas include:
Server owners can also configure the gameplay and presentation, including:
Bridge access allows you to adapt integrations; it does not mean all core gameplay files are unencrypted.
Optional debug mode helps server owners inspect the gameplay loop, including risk calculations, order processing and collection outcomes.
Debug-only testing tools help prepare identities and orders while configuring your server. Disable debug mode before normal player use.
Your server needs:
Target and dispatch resources are required when their corresponding integrations are selected.
Install the supplied item definitions and images, configure your integrations, and start the dependencies before codewave-spoofbooks.
Heavily modified frameworks, inventory forks and custom systems may require adjustments in the editable bridges.
Still unsure? Ask us on Discord and we will help before you pay.
Ready to get CodeWave Spoof Books?
Grab it now and keep 6.75 GBP in your pocket.
You have no favourites yet.
Loading purchases...
No purchases found for this period.